Kampagnen |
---|
EEdO DID IdF DT LVW Freiheit WdN DZdF SchwS DHvT DAW DS DGzB UbS - TFGE |
Era |
S ZdH - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
A runt that makes it to adulthood is obviously quite smart (for a troll).
A troll chucker is a runt that has decided that hitting things from far away is a good idea, and carries extra spears just for that purpose.
Also, on reaching adulthood, runts manage to be a little less runty, managing to shrug off poison like their sturdier fellows.
Vorherige Stufe: | Troll Runt |
---|---|
Nächste Stufe: | |
Kosten: | 29 |
LP: | 40 |
Bewegungskosten: | 5 |
EP: | 52 |
Level: | 2 |
Tag-/Nachteinfluss: | lichtscheu |
ID | Troll Tribe Chucker |
Fertigkeiten: | regenerates |
Speer Stich | 16 - 1 Nahkampf | Erstschlag run away! | |
Speer Stich | 12 - 2 Fernkampf |
Resistenzen: | |
---|---|
Klinge | 20% |
Stich | 20% |
Wucht | 20% |
Feuer | 0% |
Kälte | 0% |
Arkan | -10% |
Gelände | Bewegungskosten | Verteidigung |
---|---|---|
Berge | 2 | 60% |
Burg | 1 | 40% |
Dorf | 1 | 40% |
Flachland | 1 | 30% |
Gefroren | 2 | 20% |
Höhle | 1 | 40% |
Hügel | 1 | 50% |
Küstennahes Riff | 2 | 30% |
Pilzhain | 2 | 50% |
Sand | 2 | 30% |
Seichtes Wasser | 2 | 20% |
Sumpf | 2 | 20% |
Tiefes Wasser | 99 | 20% |
Unbegehbar | 99 | 20% |
Unpassierbar | 99 | 40% |
Wald | 2 | 40% |